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Reinforcement-LB Adminstuff




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Reinforcement-LB Adminstuff

Beitragvon Lilja Mariasdóttir » Dienstag 18. Januar 2022, 15:55

The Reinforcement-LB Panel is invisible on normal servers. Only if the server activates it, it can be seen.

Extra rules proposals:
[+]
Dont shoot into, or out of the spawnarea.
Arty is not allowed to deploy inside of the spawnarea
Dont enter buildings, roofs and so on
Dont crouch behind walls and other covers
Cav should not stay near enemy spawn (they can move there an kill the arty, but should move away afterwards, as long as they are not charged again from the spawn)
No more use cannon than assigned
Artyguard has to use the Artyguard class


Generals and Naval troops are not supported by the mod atm.

Vars explained for admins:

Ticket Cost
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* Ticket Cost: how many tickets a team loses on spawn with that class.
Slay Ticket Cost: how many tickets a team loses when one of theirs is slayed


Spawnstuff
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Flag-Reinforcement-Range: The range in Meters around the flag, where the specified amount allies need to stand, so that you can spawn at the flag.
Needed Allies around Flag: How many allied troops must be around the flag, so the unit can spawn there. The flagger itself is also counted. So if the number is 1, you can always spawn there.
Enemy-Flag-Block-Range: The range in Meters around the flag, where an enemy blocks the spawning around the flag
Cav-Spawn-Reinforce-Range: The range for a cav-unit to be close to the spawn, so their dead mates can respawn at the spawn. (make sure to set this higher than the barrier range [+10m should be fine])
Flag-Spawn-Reinforce-Range: The range in Meters to the spawnpoint, where you can always spawn at the flag (if no enemy is close, see above). (make sure to set this higher than the barrier range [+10m should be fine])
Need to retreat on flagloss: If this checkbox is on, after losing its flag, a unit can only spawn, if the unit is completly wiped, or all alive players of the unit are in Flag-Spawn-Reinforce-Range.
Additional Spawntime Cav: This are the seconds the cav needs to wait more than normal units to spawn.
Additional Spawntime Slay: This are the seconds a player who was slain by an admin has to wait more to spawn.
Random Spawn Range: This is the range in cm which people will randomly spawn around their flag


Flag Capture
[+]
(Max) Flag Capture Points: The amount of tickets a team loses, when the enemy captured a flag (if Dynamic Flag Capture Points is on, then this is the max amount you can lose)
Flag Capture Time: The time an enemy team needs to capture a flag. The timer starts the moment the enemy team first gets hold of the flag and is only stopped, when an ally gets hold of the flag again. If the timer runs on 0 and is standing around, the own team can still retrieve the flag. If this var is on 0, a flag is instantly conquered.
Cav must dismount for capture: If this checkbox is on, cav has to dismount to pick up a flag.
Cav cant mount with flag: If this checkbox is on, cav cannot mount a horse, while holding a flag.
Dynamic Flag Capture Points: If this checkbox is on, then when a flag is captured, it counts the size of the captured unit and calculates the tickets lost on that base
* Capturecost per Soldier: If Dynamic Flag Capture Points is on, this is the cost per soldier of the captured unit (based on the class (Inf, Lights, Rifle)
Activate Flag Away Beacon: If this checkbox is on, then when a flag is beeing hold by another regiment (friend or foe), the holding agent gets a beacon over his head for the members of the owning regiment.
Transfom to Always Beacon: If this checkbox is on, then the above Beacon is always shown to the regiment, even when they hold their own flag. (useful for public events, so players see their flag)
BlockFlaggerTK: If this checkbox is on, then people with a flag in their hand cannot be teamkilled by Trolls.


General (screen outdated)
[+]
Total Tickets: Starting ammount of Tickets for each team for next round.
Flag Despawntime: The time a flag stands around before despawning without ticketloss. This timer starts everytime new when the flag is dropped and runs parallel to the capture timer.
Remove Items on death: If this checkbox is on, items wont drop, when ppl die (except shovels, ramrods and lighters). Alive ppl can drop items normally.
Block Shooting from Horseback: If this checkbox is on, shooting from horseback wont do any damage.
Autobarrier Distance (x10m): This will set the radius around the spawnpoints where oneway barriers and wooden markers are placed. This enables to use unedited battlemaps. If this var is 0, then no barriers will be spawned.
Anti FiC Time: This is the time in seconds a unit cant do ranged damage after the last melee-action of the unit (hitting or getting hit). This only activates if the unit is engaged with at least 2 enemies, to avoid rewarding rambos. So keep in mind, this feature has a lot of weaknesses, but should help against the blatant FiC respawning ppl do. Just try around with the value a bit, if you want to use it. If this var is 0, then it is inactive.
Rifles can FiC: When checked on, rifles are exempt from the Anti FiC
Lights can FiC: When checked on, lights are exempt from the Anti FiC
Auto FooF: When this checkbox is activated, it will be more difficult for players to shoot out of formation.
also Lights/Rifles/Arty: Can be used to decide for which classes the AutoFooF script is active (AutoFooF needs to be active in general).
* Spacings: How many men in Spacings are allowed for each class (Sappers and Medics use LineSpacings) for AutoFooF (The script already adds a little leeway to those values).
Block Crouching: When checked on, infantry cannot crouch anymore.
also Lights/Rifles/Arty: Can be used to additionally include specialists to the Crouch Blocking.
Block explosives: When checked on, explosive chests will not work anymore
Fast Limber (%): Limbers are X % fast (100 means normal)
Fast Arty Horsie (%): Arty Horsies are X % fast (100 means normal)
Arty Spawn with Horsies: When checked on, Arty-Crew and Sappers spawn with Horsies
Disable CannonDespawning: When checked on, Cannons will not despawn anymore.



Some stuff mentioned for admins:

[+]
Make sure that each regiment has its own unit assigned
Normal "Team point limit" is the starting ticket amount
Use the normal "Respawn period (seconds)".
Dont use stuff like "gf mode", "comp score" and so on, will cause issues.
Use Team Deathmatch Mode
Inf, Lights, Rifles all spawn with flags for their sergeant. Only one of them though.
Cav-Flagger will get a spyglass instead.
Siegeflags will spawn at the spawns, so the spawns are recognisable, they have no further use.
The map wont autochange, however at the end there will be a normal battle ending (when 0 tickets and last guy dies)



Some functions explained:

[+]
Medics and Sappers can press B to change their spawn unit, each B press rotates down the roster. Only Units with flags can be chosen. Pressing V resets to normal spawn at spawn.
Officers can press V to display all the ppl who use their class (Flaggers are especially marked), this helps to identify ppl from other regiments who took your class and are blocking you probably.
- Officers and flagbearers might press O (or K if you use Wüstis Admintool), to use a special Officers-Chat to communicate with the officers of their team to strengthen cooperation and discuss tactics


Information for mappers:
[+]
Entrypoint 0 is team 1 spawn
Entrypoint 32 is team 2 spawn (just like in battle)
Should protect spawn from entering with barriers (optional but useful) [not needed anymore with autobarriers]


Configstuff to change troops [and replacement main weapon] (Important)
[+]
Config stuff:

If you need more different line units for example, or you want to mix 2 factions for RP reasons, you can use the following commands to change unitspawns:
Keep in mind that one unit in the troop selection belongs together and spawns together and can have only one flag. So make sure ppl all have their own unit in the unit selection. However you can give ppl the same unit, as long as you use the config commands and make sure that one group picks the other unit in the troop selection.

custom_command6 <insert troop ID> #this command sets the target troop for the custom_command7 commands that follow
custom_command7 <insert troop ID> #this command sets for the target troop, which troop you pick ingame to get the target troop
custom_command7 <insert troop ID> #you can add several of this commands after a custom_command6
# you get the troop IDs of the troops from the "ID_troops.py" file
# make sure to only use base troops, no ranks
# when you set the basetroop, it automaticly is valid for all ranks
# make sure that the target troop does not have less ranks than the troop you will pick

#with custom_command8 <insert item ID>
#you can decide the mainweapon for the troop of the command6, if the troop is replaced
#this should mainly be used, if you use a troop in command6 with more than one mainweapon (for example musket and cavalry musket), as the people cant choose it themselves, if it is a replacement troop

# Example:

custom_command6 304 #replacement-base-troop trp_austrian_infantry = 304
custom_command7 340 #trp_austrian_dragoon = 340
custom_command7 332 #trp_austrian_uhlan = 332
custom_command8 38 #itm_french_charleville = 38

custom_command6 328 #replacement-base-troop trp_austrian_hussar = 328
custom_command7 344 #trp_austrian_cuirassier = 344

custom_command6 324 #replacement-base-troop trp_austrian_infantry_rifle = 324
custom_command7 172 #trp_french_lancer = 172

# Outcome of Example:
# When you pick now ingame the "trp_austrian_dragoon" (austrian dragoons), you will spawn as "trp_austrian_infantry" (first austrian infantry), also the troop will have instead of the austrian musket the french musket.
# When you pick ingame "trp_french_lancer"-Flagger for example, you will spawn as "trp_austrian_infantry_rifle"-Flagger (austrian rifle flagger)

# If one regiment picks "trp_austrian_infantry" normally and another picks "trp_austrian_uhlan", they both will spawn as the first austrian infantry, however in the troop selection they will have a different unit and they will not interfere each other with spawns or flags, they are completly divided.


Setting the vars via the config
[+]
Add this block as a whole into the config, do not remove any commands from it, dont change the order, dont add any other command, that is very important, it wont work correctly otherwise.
You can change the values that the commands set (except from the first and last command).
Code: Alles auswählen
custom_command6 583834 #starts the variable config for the reinforcementLB, make sure to keep the order and amount of the commands, the position matters!

custom_command6 1 #activate mode: default = 1
custom_command6 2 #ticketCav: default = 2
custom_command6 3 #ticketLight: default = 3
custom_command6 3 #ticketRifle: default = 3
custom_command6 4 #ticketArty: default = 4
custom_command6 0 #Flag Capture Time: default = 0
custom_command6 30 #Flag Despawntime: default = 30
custom_command6 4 #ticketSapper: default = 4
custom_command6 4 #ticketMedic: default = 4
custom_command6 50 #Cav-Spawn-Reinforce-Range: default = 50
custom_command6 50 #Flag-Spawn-Reinforce-Range: default = 50
custom_command6 5 #Flag-Reinforcement-Range: default = 5
custom_command6 4 #Needed Allies around Flag: default = 4
custom_command6 20 #FlagCapturePoints: default = 20
custom_command6 5 #Enemy-Flag-Block-Range: default = 5
custom_command6 1 #Cav must dismount for capture: default = 1
custom_command6 0 #Need to retreat on flagloss: default = 0
custom_command6 1 #Remove Items on death: default = 1
custom_command6 0 #Dynamic Flag Capture Points: default = 0
custom_command6 1 #Inf Capturecost per Soldier: default = 1
custom_command6 2 #Lights Capturecost per Soldier: default = 2
custom_command6 2 #Rifle Capturecost per Soldier: default = 2
custom_command6 0 #Autobarrier Distance: default = 0
custom_command6 0 #Anti FiC Time: default = 0
custom_command6 0 #Rifle allowed to FiC: default = 0
custom_command6 0 #Lights allowed to FiC: default = 0
custom_command6 20 #Additional spawntime cav: default = 20
custom_command6 1 #Cav cant mount with flag: default = 1
custom_command6 1 #ticketInf: default = 1
custom_command6 0 #Block Shooting from Horseback: default = 0
custom_command6 1 #FlaggerBeacon: default = 1
custom_command6 0 #FlaggerBeaconVariant: default = 0
custom_command6 1 #FooF: default = 1
custom_command6 60 #SlayPunishTime: default = 60
custom_command6 1 #BlockCrouch: default = 1
custom_command6 0 #BlockCrouchLights: default = 0
custom_command6 0 #BlockCrouchRifles: default = 0
custom_command6 0 #BlockCrouchArty: default = 0
custom_command6 1 #BlockFlaggerTK: default = 1
custom_command6 0 #TicketLossSlay: default = 0
custom_command6 300 #RandomSpawnRange: default = 300
custom_command6 1 #BlockExplosives: default = 1
custom_command6 100 #FastLimber: default = 100
custom_command6 100 #FastArtyHorsie: default = 100
custom_command6 0 #ArtySpawnHorsie: default = 0
custom_command6 1 #LightsFooF: default = 1
custom_command6 1 #RiflesFooF: default = 1
custom_command6 0 #ArtyFooF: default = 0
custom_command6 0 #LineSpacings: default = 0
custom_command6 2 #LightsSpacings: default = 2
custom_command6 4 #RiflesSpacings: default = 4
custom_command6 4 #ArtySpacings: default = 4
custom_command6 0 #DisableCannonDespawn: default = 0

custom_command6 872954 #ends the variable config for the reinforcementLB
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Lilja Mariasdóttir
I. Bataillon 'Kaiser Franz Josef'
I. Bataillon 'Kaiser Franz Josef'
 
Beiträge: 784
Registriert: Samstag 6. August 2016, 12:21
Regimentstag / NW Spielername / Projekttag: kk_Lilja_Mariasdóttir
Steam Accountname.: Wüstenkrieger
Minecraft Spielername: Wuestenkrieger
Dein großer Wunsch?: Wünscht dem heil'gen Reiche seinen Kaiser zurück.


von Anzeige » Dienstag 18. Januar 2022, 15:55

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Re: Reinforcement-LB Adminstuff

Beitragvon Lilja Mariasdóttir » Montag 7. Februar 2022, 18:07

Changelog 1:

Added the config and admintooloption for Exemption of the Anti FiC for Rifle and Lights
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Lilja Mariasdóttir
I. Bataillon 'Kaiser Franz Josef'
I. Bataillon 'Kaiser Franz Josef'
 
Beiträge: 784
Registriert: Samstag 6. August 2016, 12:21
Regimentstag / NW Spielername / Projekttag: kk_Lilja_Mariasdóttir
Steam Accountname.: Wüstenkrieger
Minecraft Spielername: Wuestenkrieger
Dein großer Wunsch?: Wünscht dem heil'gen Reiche seinen Kaiser zurück.


Re: Reinforcement-LB Adminstuff

Beitragvon Lilja Mariasdóttir » Donnerstag 27. Oktober 2022, 11:05

Changelog 2-?
Idk, a lot got added, I forgot to keep up changelogs^^
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Lilja Mariasdóttir
I. Bataillon 'Kaiser Franz Josef'
I. Bataillon 'Kaiser Franz Josef'
 
Beiträge: 784
Registriert: Samstag 6. August 2016, 12:21
Regimentstag / NW Spielername / Projekttag: kk_Lilja_Mariasdóttir
Steam Accountname.: Wüstenkrieger
Minecraft Spielername: Wuestenkrieger
Dein großer Wunsch?: Wünscht dem heil'gen Reiche seinen Kaiser zurück.


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